HERE MY 3DS MAX PROJECT... THE SECOND SCENE ISN'T HOW I WANTED IT TO LOOK, I JUST RAN OUT OF TIME TO RENDER IT PROPERLY :( ...
...HOPE YOU ENJOY!...
Tuesday, 1 June 2010
Thursday, 20 May 2010
FINAL FINAL FILM CUT...
IT'S ALL DONE... CREDITS AND EVERYTHING IN PLACE... HERE IT IS... HOPE YOU ENJOY...
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Friday, 23 April 2010
FILM NEARLY FINISHED!!
HERE IS MINE AND MIKES VERY NEARLY FINISHED VERSION OF OUR GROUPS FILM. ALL IT NEEDS IS THE START AND END CREDITS...
THIS VERSION WAS COMPLETELY CHOPPED AND EDITED BY ME & MIKE... WOO!!
HOPE YOU LIKE IT.......... AND ITS WOULD BE COOL IF YOU COULD FEEDBACK AND LET US KNOW WHAT YOU THINK OF IT, IT WOULD BE MUCH APPRECIATED :D..........
THIS VERSION WAS COMPLETELY CHOPPED AND EDITED BY ME & MIKE... WOO!!
HOPE YOU LIKE IT.......... AND ITS WOULD BE COOL IF YOU COULD FEEDBACK AND LET US KNOW WHAT YOU THINK OF IT, IT WOULD BE MUCH APPRECIATED :D..........
Thursday, 22 April 2010
JUST A GARAGE DOOR!!
Thursday, 18 March 2010
3DS MAX STUFF //
I'm not a big fan of 3DS Max... BUT!! however I did quite enjoy making this cool little light-box thing! I do think it's a amazing program, but it's giving it the time and effort that will win me over! Anyways I hope you like this! :D
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Wednesday, 17 March 2010
YESTERDAYS SEMINAR //
In yesterdays seminar we were asked to come up with 5 questions we would ask anyone about their development in whatever their subject area. A few of our groups questions didn't make sense as we were aiming them at people in our subject. So we ended up with 4 decent ones, that we then had to ask other people to find out about their development, whilst also answering their questions. My 4 questions were:
1. Since starting (University), how do you think you have improved?
2. What is your most effective research method?
3. How have your thoughts changed about the course since starting (University)?
4. What background did you come from and how would you compare it to now?
I know they aren't the best questions in the world, but I was quite interested in what I found out from the people I had asked them to. Like what kind of creative backgrounds they had come from and what their inspirations were.
But I also realised something about my own inspirations from their questions. When I was growing up I was obsessed with Disney and Pixar films; Pinocchio, Lion King, Toy Story etc. I always thought it was the animation that inspired and amazed me most, and I've always had this urge and passion to become an animator. But what I realised, is that the story behind these animated films is what amazed me most. The animation is still amazing, but the ideas behind these films are absolutely brilliant, the effort put into the script is phenomenal, they put years of work into the story which is what makes these films so good, and they are appealing to a wide range of people across all ages.
This then made me think more about the pathway I wanted to go down, because I have been debating between 'Moving Image' and 'Virtual Environments' for a few months now, but was more in favour of Virtual Environments as this included animation. But now I'm completely stumped as I have realised I love film as much as I love animation, with such inspiring directors as: Guy Ritchie, Spike Jonez, Michel Gondry, Martin Scorsese, Tim Burton, John Lassater, James Cameron, and the list goes on. These are all storytellers as well as film makers, capturing their unique interpretations of stories, written by them or not.
When we were set the Moving Image brief of creating a film from a script that was wrote for us, I enjoyed visualing the scenes and sketching out how I saw them in my head. For that project I was the sound-man so I didn't really have any creative control over the shots, but if I would have, the film we made wouldn't look anything like what it does now. I'm not saying it isn't good the way it is, it's just that my interpretation was a lot different. This project had inspired me to want to create my own film, and had pushed me towards the Moving Image pathway, and from this have decided that I will chose Moving Image but also attend the Virtual Environments lectures and seminars as this is still a huge interest to me as I grew up aspiring to do this.
Also I have decided that my visual essay will be based on my journey so far, and will be about my decision between Moving Image and Virtual Environments.
Tuesday, 2 March 2010
Sunday, 14 February 2010
FILM FEEDBACK!!
We got some feedback from our film last week, and most people gave it a good response. But my intitial thoughts on the film are skeptical, as there are a few things I would change personally. But what do I know, I'm just the soundman!
There are few shots and scenes in the film that last too long, but we're working on that. I need to record more sounds for the film such as fighting sounds, water running etc etc, just little things to make it all gel together.
Overall though the film is coming together, but we might need to re-shoot most of the film as the tape kind of broke and had to be selotaped back together! Fun times! Because we can learn from what we've already done and make it even better!
Peace out.
There are few shots and scenes in the film that last too long, but we're working on that. I need to record more sounds for the film such as fighting sounds, water running etc etc, just little things to make it all gel together.
Overall though the film is coming together, but we might need to re-shoot most of the film as the tape kind of broke and had to be selotaped back together! Fun times! Because we can learn from what we've already done and make it even better!
Peace out.
Monday, 18 January 2010
LAST WEEKS LECTURE // INSPIRATIONS AND DEVELOPMENT!!
Last weeks lecture was slightly more packed than usuall as there were also students from other subjects involved. As one of the subjects was Theatre Design, I learnt how much our two subjects are very similar, but with just hundreds of years of technique and technology in between. I can't quite remember what the other subject was but im pretty sure it was in the same boat.
It was interesting to hear other peoples views and how passionately they felt about their subjects as we do for ours. And it made me, and I hope most of us multimedia bods in there appreciate the different mediums and come of our high horses of technology and CGI, to appreciate the original basis of our subject. Forget our HD cameras, Blue Ray and 1080p films for just a moment and realise that without the old days of live theatre and good old novel books we wouldn't be in the world of 3D cinema that we are today. Then when we're making games, films or whatever we decide to venture into, to know that we need a good old story behind it, otherwise it's just another shit film that we seen. I escpecially don't want my work to be looked upon like this, but looked upon as inspiration to others, just like the works of many brilliant directors; Guy Ritchie, John Lasseter, Martin Scorsese, Spike Jonze, Michel Gondry, and to do what their works have done for me.
These are just a few of the people I look at as inspiration when developing my own projects. Depending on the project, there are many options that I can get influence from, whether these are Graphic Designers & Typographers; Paul Rand, Herb Lubalin, Jonathan Barnbrook, Ian Swift.
Design Agencies/Animation Studios/Production Companies; Designers Republic, Intro, Fallon, Pixar, Passion Pictures, Saatchi & Saatchi, Gorgeous.
Or Photographers; Matt Stuart, Martin Parr, Magnum (Agency).
Even just Design websites/magazine; Behance, Creative Review.
It was interesting to hear other peoples views and how passionately they felt about their subjects as we do for ours. And it made me, and I hope most of us multimedia bods in there appreciate the different mediums and come of our high horses of technology and CGI, to appreciate the original basis of our subject. Forget our HD cameras, Blue Ray and 1080p films for just a moment and realise that without the old days of live theatre and good old novel books we wouldn't be in the world of 3D cinema that we are today. Then when we're making games, films or whatever we decide to venture into, to know that we need a good old story behind it, otherwise it's just another shit film that we seen. I escpecially don't want my work to be looked upon like this, but looked upon as inspiration to others, just like the works of many brilliant directors; Guy Ritchie, John Lasseter, Martin Scorsese, Spike Jonze, Michel Gondry, and to do what their works have done for me.
These are just a few of the people I look at as inspiration when developing my own projects. Depending on the project, there are many options that I can get influence from, whether these are Graphic Designers & Typographers; Paul Rand, Herb Lubalin, Jonathan Barnbrook, Ian Swift.
Design Agencies/Animation Studios/Production Companies; Designers Republic, Intro, Fallon, Pixar, Passion Pictures, Saatchi & Saatchi, Gorgeous.
Or Photographers; Matt Stuart, Martin Parr, Magnum (Agency).
Even just Design websites/magazine; Behance, Creative Review.
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